Riot Games
Forge Runeterra Maps
Adventures in Runeterra
Interstitial Content
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THE CHALLENGE
Shedding a Spotlight on the Indieverse
As our relationship with Riot Games has grown, the brilliant gaming connoisseurs have continued to share some pretty spectacular creative opportunities with the team here at WAR. Soon after the explosive release of Riot’s highly-rated Netflix show Arcane, another ambitious creative endeavor was brought into the limelight with Riot Forge, the publisher whose mission is to partner with indie developers across the globe to bring new games set in the League of Legends universe to players. In order to highlight each developer’s unique take on Runeterra, Riot Forge needed a creative partner that would help breathe life into the highly publicized announcement. Enter yours truly.
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THE APPROACH
Bringing Runeterra
to Life
We crafted a narrative sequence that embraced the visual language of each developer’s game while simultaneously translating that imagery into an immersive 3D world. The visuals needed to spotlight each game’s unique creative identity and also had to appeal to a broad audience, so we avoided getting too dark, detailed, or moody. In the end, we built a heavily stylized and minimalistic environment to help connect every location with the game they represent in order to give each developer their moment. Forge announced FOUR new adventures from the land of Runeterra: exploring the bustling backstreets of Piltover, setting sail across the murky waters of Bilgewater, venturing the treacherous frozen tundra of Freljord, descending into the perpetually smogged twilight of Zaun and teasing Demacia.
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THE DEVELOPMENT
Building Limitless Possibilities
With each game taking place in a different region of Runeterra, we wanted to effectively spotlight the various locales by punctuating the most iconic landmarks from each region. Beacons of light served as that literal punctuation, with each beacon inheriting a hint of personality from the game set within the region it ascends from. A shining, glowy golden light projects from Piltover, a billowing fog-wrapped beacon emerges from Bilgewater, an icy blue beacon shoots up from Freljord, a purple 8-bit ray of light beams from Demacia. Camera movements also heavily dictated the personalities of each city: high angle, aerial camera shots frame the prosperity of Piltover, low camera angles looking up towards the smoggy opening in the sky in Zaun, a wide-angle establishes the mountain expanse and massive citadel gates in Freljord. The ending of the spot teased a future of what else Riot Forge might have planned. The concept of chains breaking free and lighting up new places on the map was catnip for Riot Forge fans anxiously awaiting what’s coming next.
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THE PAYOFF
Embracing the League of Legends Universe