Riot needed everything from photoreal 3D image maps (a fan of those iconic opening sequences for Game of Thrones, anyone?), CG cinematics, and 11 characters organized in a cohesive manner. We built a design device titled the Living Canvas, essentially a sandwich of brand elements actualized upon a 2D canvas that serves as a storytelling mechanism for the SoL narrative. Firmly rooted in the architecture of the Sentinel HQ, the Living Canvas is accented by runes, geometric shapes, and ancient textures that serves as a surface for the narrative-driven pieces.
As a whole, it’s a mixed media collage that cuts into short films and delves into the legacy of the Sentinels of Light. We then built camera movements around the Living Canvas that glide along each content placeholder, adding a visual breakup to the sacred geometry for a more impactful touch. The movements guide the viewer along the story’s path, explaining each connective element piece of the Sentinels of Light puzzle.