Journey Through the Aftermath
Set within the Summoner’s Rift, a magical, sacred locale where justice is decided, the story picks up with the audience traversing through “The Aftermath” of the battle waged during Summer Split. Soundtracked by Julia Stone’s haunting “Fire In Me,” the viewer is taken on a journey through the battle-torn locale — shattered glass, a seemingly dead dragon, levitating rocks… the scene of a once-beautiful place in a state of destruction. Despite the chaos, the arena repairs itself as rocks come back together to form the rift, the energy of the crystal being reborn. It’s looking at an illustrated version of the arena as it prepares for the next battle.
Across the land, we infused easter eggs that either symbolized famous battles from Competitive League of Legends’ past. Some easter eggs even went as far as making callbacks to scenes of destruction from specific plays made in the league’s history… moments that have impacted fans deeply. Technique-wise, it was more about creating concept art, punctuating the various locations, and ultimately bringing them to life with VFX and animation.
Due to overlapping production times, our main creative challenge was figuring out how to create a teaser without knowing who the final winning teams were. We shifted our narrative to not be reliant on specific teams, but rather, the fight itself. There’s a moment when the camera angle looks down from above, onto two mystery teams, emulating those western-style showdowns as if they were straight outta The Good, the Bad, and the Ugly.